﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

using XGameFrame;
using XGameFrame.Controls;


namespace XTowerDef.GameScreens.SettingScreenElements
{
    public class DisplayMouse:Checkbox
    {


        #region Constructor

        public DisplayMouse(Texture2D pNonChecked, Texture2D pCheck, Texture2D pHover, Rectangle pDest)
            : base(pNonChecked, pCheck, pHover, pDest)
        {

        }

        public DisplayMouse(Texture2D pNonChecked, Texture2D pCheck, Rectangle pDest)
            : base(pNonChecked, pCheck, pDest)
        {
            this.Scale = 1.5f;
        }

        public override void ChangeIsChecked()
        {
            base.ChangeIsChecked();
            
        }

        #endregion



    }
}
